Art History, Design, and Computer Sciences (Cognate)

Art History, Design, and Computer Sciences (Cognate)

students working on designs in class

What is art history, design and computer sciences?

In this program, you’ll develop basic skills in art history and design as well as computer programming and then apply those skills to projects related to museum collections management and visitor experience, research projects, website design for cultural institutions, or art market intelligence and data transparency. You’ll combine your learning in creative ways and with emerging technologies such as augmented reality, virtual reality, 3D modelling and more traditional website design. You’ll learn how emerging technologies can come together with the art market as well as cultural heritage to help document, preserve, investigate and present it for future generations.

Why study art history, design and computer sciences at UNH?

This cognate offers the benefit of being a structured yet flexible undergraduate program, and your course of study can be tailored to your interests. You’ll draw on the expertise of UNH faculty from art history, design and computer science with high degrees

Potential career areas

  • Archival work
  • Arts
  • Auction houses
  • Cultural Institutions
  • Curation
  • Education
  • Galleries
  • Multimedia arts
  • Museum work
  • Nonprofit organizations

Contact

Eileen Wong

Academic/Student Services Assistant
Phone: (603) 862-3820
Office: Art & Art History, Paul Creative Arts Center, Durham, NH 03824

Curriculum & Requirements

The cognate is for students to develop basic skills in art history and design as well as computer programming. The aim is for them to be able to apply programming skills to develop projects related to museum collections management and visitor experience, research projects, website design for cultural institutions, and art market intelligence and data transparency. Students will be encouraged to learn the basic concepts of art history and design and combine them in creative ways with emerging technologies such as Augmented Reality, Virtual Reality, 3D modelling and more traditional website design. The aim is to give students a head start on how emerging technologies can come together with the art market as well as cultural heritage to help document, preserve, investigate and present it for future generations.

Students will need to complete the following three modules, preferably in order.

1. Arts4
Select one of the following:
ARTH 440A
From Digging to Digital: Preserving and Displaying the Past
ARTH 474
Introduction to Architectural History
ARTH 480
Introduction to Art History
ARTS 510
Principles of Design
2. Computer Sciences4
Select one of the following:
CS 405
Introduction to Applications Programming
CS 408
Living in a Networked World: The Good, the Bad, and the Ugly
CS 410P
Introduction to Scientific Programming/Python
CS 414
From Problems to Algorithms to Programs
CS 415
Introduction to Computer Science I
CS 457
Introduction to Data Science and Analytics
IT 403
Introduction to Internet Technologies
After completion of the two required courses above:
3. Digital Applications 14
Select one of the following:
ARTH 674
Greek Art and Architecture
ARTH 675
Roman Art and Architecture
ARTH 699
Museum Studies
HIST 771
Museum Studies
Any other 600-level Art History course, by instruction permission (WI)
Total Credits12

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